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Break and Riposte: a Mortal Shell 2 break damage build

Fill the break bar from three directions, then collect.

9Tarstones
3Skill nodes
2Alternatives

This Mortal Shell 2 break damage build exists to end fights at the riposte rather than the health bar: Eredrim, the Obsidian Hammer and the Untarnished Seal each deal Break Damage on their own, and stacking all three breaks enemies faster than they can be worn down normally. It suits patient, defensive players, and every piece of it is available well before the late game.

Colour keyAbilityCombatInfusionSupportthe same tone means the same thing on every page

The loadout

  • ShellEredrim the Venerable

    Executioner turns each Riposte into a Slaughterer stack, so the payoff of a break makes the next break more rewarding.

  • SealUntarnished Seal

    A Perfect Guard deals Break Damage, which means the safest possible answer to an attack is also progress toward the break.

  • WeaponObsidian Hammer

    The heaviest primary in the game, and Break Damage is the one number that scales with weight rather than speed.

  • SidearmSalvaged Trebuchaxe

    It throws on a slow arc and wants a target that is not moving — which is precisely what a broken enemy is.

When it comes togetherThe Seal and the Shell come early; the build turns a corner when the Shattering Stone and the Obsidian Hammer are both in hand.

Tarstones

Listed in priority order — slot them in this sequence as you find them rather than waiting for the full set. Every stone below is one the named gear actually accepts.

Obsidian Hammer

Weapon socket
6 stones

Tied to the primary, so changing weapon means revisiting this list.

  1. Clerik's StoneCombatslot first

    A dedicated heavy combo finisher, and by level four it carries thirty percent more critical chance than the swing it replaces.

  2. Colossus StoneAbility

    Shockwaves through the ground hit everything standing near the target, so a crowd breaks at roughly the same time.

  3. Lost ClotstoneAbility

    A spinning release that covers the full circle, for when the crowd has finished surrounding you.

  4. Wretchcaller's StoneInfusion

    Trauma on the weapon, which is damage the enemy carries while you are busy guarding rather than swinging.

  5. Shattering StoneSupport

    The largest Stagger figure the catalog records: more than triple the Stagger Damage on every melee hit at level four. Note the meter — Stagger fills posture where the Seal fills Break, so this is a second way of opening the same enemy rather than more of the first.

  6. Retribution StoneSupport

    Half again as much Riposte damage, collected at the exact moment the build has been working toward.

Salvaged Trebuchaxe

Sidearm socket
3 stones

Drawn from a pool the melee slot mostly cannot touch.

  1. Shuddering StoneCombatslot first

    Extra pressure from the ranged slot on a build whose whole purpose is filling one bar.

  2. Squall StoneCombat

    The thrown axe stays where it lands and keeps spinning, which is free damage on an enemy that cannot walk out of it.

  3. Tarred FragmentAbility

    Tethered projectiles at high speed, and the Trebuchaxe is the only sidearm that takes it.

Skill tree priorities

Nodes from Eredrim the Venerable's own tree, in the order they are worth spending Glimpses on.

  1. Massacretake first

    Improves Executioner, which is the node that makes Slaughterer stacks worth chasing.

  2. Tank

    Slaughterer stacks start providing damage reduction, so a good run of ripostes makes you harder to punish.

  3. Resonance

    Adds an effect to enemies broken by the Ethereal Diapason, which is how you break more than one thing at once.

How to play it

  1. Guard rather than dodge, and aim for the Perfect Guard window — a blocked hit that deals Break Damage is a free swing.

  2. Answer with heavy attacks; the finisher is worth more to the break bar than two light hits.

  3. Use Shoulder Bash to close distance, because the approach itself deals Break Damage.

  4. Save the Ethereal Diapason for a group, where one shockwave breaks several at once.

  5. Riposte the moment anything breaks, and bank the Slaughterer stack.

If you have not found it yet

Each of these plays close enough to the piece it replaces that the rest of the page still holds.

  • Veteran's Battle Axeinstead of the Obsidian Hammer

    The melee half of the plan survives the swap intact — it takes the Clerik's Stone and the Lost Clotstone, and it is the only primary besides the Hammer the Clotstone fits. Our own ranking caps it at C because no source records its ability, so take this as the same stones on a different handle rather than as an upgrade.

  • Lazlo the Justiciarinstead of Eredrim the Venerable

    Flat damage reduction for as long as the armor is on, which is what holding a Guard rather than dodging actually costs you — and nothing is lost by resting, where Eredrim drops every Slaughterer stack at the beacon.

What it is bad at

Everything here is slow. Against fast, lightly armoured enemies you will break them long after a quicker weapon would simply have killed them, and guarding a flurry you should have dodged is how this build dies.