Mortal Shell 2 / Guides / Boss list All 45 bosses in Mortal Shell 2 Every boss the catalog holds, grouped by the region it stands in and ordered the way the route reaches them. 33 of the 45 resolve to a region, 7 are named with only a beacon or a room to go on, and the 5 endgame fights are held back behind their own heading.
How many bosses does Mortal Shell 2 have? 45, counting minibosses and the beacon fights the source files as bosses. Most of them are gating something rather than blocking something: a Shell, a Seal, a gate lever, a Tarstone. If you are stuck on where to go next, the boss you have not beaten is usually holding it — which is why the Drops column is the useful one here and not the location.
Regions are worked out rather than stated. The source gives a boss a location line and sometimes only a beacon name, so each fight is matched to a place the catalog holds and then walked up to the region that contains it. Where none of that lands, the fight is listed under Not placed yet with the line the source does give, rather than being put in the likelier of two halves of the game.
Fight guides10 Disciple's Pass3 Fainweald16 Ruins of Mammon14 Not placed yet7 Endgame5 The fights we have written up10 10 of the 45 carry a full fight guide — how to reach the arena, how the fight is shaped, and the tactics that answer it. They sit on each boss's own page rather than at a second address, so the link below opens the record and the strategy together. The ones chosen are the fights that gate a Shell, a weapon or the upgrade system, plus the two early walls that stop the most first runs.
Disciple's Grotto
Includes a note on where the community record contradicts itself.
Widow's Overlook
Sunken Village
Includes a note on where the community record contradicts itself.
Sanguine Caverns (Gate)
Citadel Of Penance
Includes a note on where the community record contradicts itself.
Conquered Temple
Includes a note on where the community record contradicts itself.
Ashen Sanctum
Includes a note on where the community record contradicts itself.
Initially found on the platform north of the Chamber of Becoming and moves inside the chamber during 2nd phase.
Includes a note on where the community record contradicts itself.
Royal Crypt of Mammon
Cleanse the Sester's Gate Beacon
Includes a note on where the community record contradicts itself.
Boss Where it waits Drops Bloodcursed LithopodGloomshade Grove Gloomshade Grove, Fainweald Citadel Gate Lever , Coins , Gloom Circle of the Grasping RootSunken Village Rootwater Hollow, through the Seeping Mire beacon Gloom , Coin Gloombound LegionPrisoner's Domain Cleanse the Hangman's Scaffold Beacon in the Prisoner's Domain Gate Gloom ×1,208 Great Arbiter of FleshWidow's Overlook Widow's Overlook Glimpse x1 , Gloom , Arbiter's Prize GrishaFlooded Village Found deep inside the Flooded Village dungeon past the small arena. Gloom ×2,331 , Synaptic Vessel , Grisha Remnant Lucian, the Thirsting KnightThe Hidden Keep (Dungeon) The Hidden Keep Serpent Stone , Glimpse , 6500 Gloom Magdalena the Lady of the WoodsSunken Village Sunken Village Gloom , Magdalena's Memento Nameless CaptivePrisoner's Domain Prisoner's Domain Captive's Scabstone , Gloom Pale GrishaGrisha Hunting Grounds Found in the Grisha Hunting Grounds Revered Gland , Grisha Remnant , Gloom ×7,012 Rabid Grisha PackHolding Cells Found at the bottom of the Holding Cells dungeon Grisha Remnant , Inflamed Clawstone , Gloom ×1,132 Tarblighted StonerSanguine Caverns (Gate) Sanguine Caverns Tarred Fragment , Gloom The Lost ChildSanguine Caverns (Gate) Sanguine Caverns (Gate) Lost Clotstone , Gloom The Wandering ShepherdSunken Village Farm compound across the bridge from the Sunken Village beacon Tarblighted Trophy , Gloom The WardenCitadel of Penance Citadel Of Penance Gloom , access to claim Eredrim as a shell Tishina's ConfessorCentral Sewers Found at the end of Slumwater Drain in the Prisoners' Domain region. Confessor's Keepsake , Gloom ×5,664 Vrannic the Grand IllusionistHall of Illusions Hall of Illusions, through the Mushroom Village Gate beacon Volatile Fragment , Glimpse , Gloom
Boss Where it waits Drops Caged GrishaConquered temple Cleanse the Winterglass Lake Beacon in the Conquered Temple Grisha Remnant , Fusillade Stone , Coin ×1000 , Gloom ×10,132 Droeg, the ConquererConquered temple Conquered Temple Conqueror's Reward , Gloom Gloombound WraithForbidden Archives Forbidden Archives Glimpse , x2 , Gloom , Curseblood Stone HexapodWithered Shoals Withered Shoals Hexapod Core , Gloom Infested MinerBurrowkin Dwelling Burrowkin Dwelling, Ruins of Mammon Glimpse , Ventrium , Laterite , Dorsalite , Wretchcaller's Stone , Coins , Gloom Isaac, The Scholar-PrinceFaded Citadel Ashen Sanctum Scholar's Wormstone , Gloom Prophet of Profane InfinitiesObsidianite Mines Obsidianite Mines Obsidian Hammer , Paradoxical Scripture , Coins , Gloom Sariel, the EndlessChamber of Becoming Initially found on the platform north of the Chamber of Becoming and moves inside the chamber during 2nd phase. Gloom ×3,500 , Glimpse , Clockwork Scythe , Sariel the Endless Sester Secundus— Revenant Graves Sester's Censer , Gloom Solnir, the Gloom SeekerFaded Citadel Cleanse the Faded Citadel Gate Beacon Glimpse , Solnir Shard , Gloom ×13,885 Strange GrishaWithered Shoals Found in the Withered Shoals Grisha Remnant , Strange Remnant , Gloom ×1,835 Subjugated GuardianSentry's Grave Sentry's Grave Ballistazooka , Coins , Gloom Urrig, the ExecutionerConquered temple Found in the Conquered Temple Warden's Stone , Gloom ×6,115 Vellen, High Lord of MammonRoyal Crypt of Mammon Royal Crypt of Mammon Glimpse , Gloom
Not placed yet7 For these the source names a beacon or a room rather than an area, and no page here yet says which region that beacon stands in. The fight, the line and the drops are all recorded; only the grouping is missing.
Boss What the source says Drops Bor, the Deluded MonarchCleanse the Abbey Entrance Beacon Glimpse , Monarch's Vestige , Gloom ×9,241 Servants of the Scholar PrinceCleanse the Citadel Atrium Beacon Gloom ×1,579 Starved HarridanFound south of the Castigator's Keep Beacon Voltaic Essence , Voltaic Amber , Gloom ×15,165 Stray SestersCleanse the Sester's Gate Beacon Black Needle , Sester's Crest , Gloom ×6,890 Twin SestersSester's Bastion Black Needle , Sester's Crest , Gloom Viletongue BatushkaCleanse the Castigator's Keep Beacon Glimpse , Sage's Gate Lever , Viletongue Hedron Vrago, Solikar ChampionAbandoned Shrine Voltaic Crown , Gloom
The endgame fights5 Endgame. These are the fights the game holds back until every gate is cleared. Naming them names the last hours of the story, so nothing above this heading refers to them and nothing below is needed to finish anything else.
Walkthrough route The 17 stops of a first playthrough, in the order the game expects them. Shell unlocks One section per Shell: where the body is and what is standing in front of it. Trophy roadmap All 53 trophies in playing order, with the ones the route places listed against their stop. Weapon upgrade costs All 16 rungs priced, plus what a full set of 8 maxed weapons actually costs. Tarstone levels All 78 stones grouped by class, each with every rung of its ladder that is on record. Beginner's guide The handful of things the game explains late, and the 17-stop route it never explains at all. FAQ Short answers to the questions this wiki gets asked, each one linking to the page that answers it at length. Shell tier list Our ranking of all 9, argued from the passive first and the active second. Weapon tier list Every primary ranked on the two things that separate them: the ability, and how many stones it takes. Sidearm tier list The ranged slot ranked on Resolve cost, stone pool and what each one is actually for. Tarstone tier list The stones our builds actually turn on, ranked inside their own socket rather than against all 78. Seal guide Guard, Parry, Harden and the one that is not a defence at all — a decision, not a ranking. Missables The handful of things that close behind you, sorted by whether a second run gives them back. Farming guide Every boss payout we hold a figure for, ranked off our own drops data, plus the loops behind them. New Game Plus Two lists — what the second run keeps, and what the world takes back — and why it is worth running. Endings guide How many there are, what decides which one you get, and everything kept behind a spoiler wall. Build guides 9 loadouts, each checked against the compatibility lists of the gear it names. Tarstone compatibility chart Which stone goes in which weapon and which sidearm, as two grids. All collectible guides Every marked pickup in Fallgrim, one list per kind, with a map crop each.