Mortal Shell 2 trophy roadmap
All 53 trophies, put in the order you can actually act on them. 14 of them name something the progression route already places, so those are listed against the stop that hands them over. The rest are grouped by what kind of ask they are rather than filed somewhere they do not belong.
How many trophies does Mortal Shell 2 have?
53 in total: 1 Platinum, 1 Gold, 10 Silver and 41 Bronze, the Platinum being the one that asks for the other 52. The full list with every condition as the game words it is on the Trophies page; this one is that list rearranged into the order a run meets them in.
A trophy is put on a route stop only where its condition names something that stop already holds — a boss, a weapon, a Shell. Where two stops both fit, the later one wins, because a trophy that names two things only opens once you have both. Anything the rule cannot place honestly is under trophies with no fixed place, listed with wherever the catalog says the thing it names actually is.
1. Forlorn Village1
The prologue. It hands you Harros, the Iconoclast, the Naylshotte and the Untarnished Seal, then puts the Tar Golem between you and Marrow Keep — and the Tar Golem is holding Vatra's Seal.
- No, You Still Can't WinBronze
Take the Tar Golem to his Minimum Health
Tar Golem Disciple's Grotto
3. Mushroom Village1
Hilga and Grom, an illusory archway hiding the Chapel Key, and the Shrine of Trials behind the door it opens — which is where the Axe and Dagger is.
- Deep CutsBronze
Unlock Axe and Dagger
Axe and Dagger Mushroom Village Gate Beacon
4. Sunken Village1
Through the Mushroom Village Gate into the Glutted Mire. Magdalena and the Wandering Shepherd are here, and so are the Etching Needles — until you have those, no Tarstone goes past level 1.
- Ultimate KarenBronze
Defeat Magdalena, the Lady of the Woods
Magdalena, the Lady of the Woods Sunken Village
5. Flooded Village1
A short detour north of Blackridge Pass, worth it early for the Forgotten Crossbow sitting in the chapel at the end of it.
- Old SchoolBronze
Unlock the Forgotten Crossbow
Forgotten Crossbow Chapel inside the Flooded Village dungeon
6. Blackridge Cliffs2
The junction of Fainweald. Proxima the Broodseeker waits at the Shattered Beacon, and The King's Crypt below it holds the Veteran's Battle Axe.
- ArrivalBronze
Unlock Proxima
Proxima Fainweald
- Cut You Down to SizeBronze
Unlock the Veteran's Battle Axe
Veteran's Battle Axe The King's Crypt dungeon, Blackridge Cliffs
7. Gloomshade Grove2
The Bloodcursed Lithopod drops the Citadel Gate Lever, Martyr's Prison holds the Great Martyr's Blade, and the Ravaged Hideout holds the Salvaged Trebuchaxe.
- Big BoiBronze
Unlock Great Martyr's Blade
Great Martyr's Blade Martyr's Prison, Gloomshade Grove
- Chop ChopBronze
Unlock the Salvaged Trebuchaxe
Salvaged Trebuchaxe Ravaged Hideout dungeon, southern Gloomshade Grove
8. Citadel of Penance1
The Warden, and behind him the remains of Eredrim the Venerable. The Grudge Stone is in a bone chest past the bridge.
- Vengeance is MineBronze
Unlock Eredrim
Eredrim Citadel of Penance, Fainweald
11. Prisoner's Domain2
Everything behind Fainweald's northwest gate. The Nameless Captive at its centre, Tishina's Confessor and Vrago on the way, and a Tarstone from each.
- HeadcaseBronze
Defeat The Nameless Captive
Nameless Captive Prisoner's Domain
- Peter's Perfect ParryBronze
Perfect Guard each one of The Nameless Captive's headspins using the Untarnished Seal
Nameless Captive Prisoner's Domain
13. Temple of Vatra1
Hidden in the map's fog east of the One-Legged Wolf Tavern. The Heart of Vatra is at the top of the hill, and it is what makes Gragu a Shell rather than a drunk.
14. Sanguine Caverns1
Cleansing the Stonebled Gate opens The Hidden Keep and Lucian; the gate itself opens onto the Lost Child. Mawbreak Cavern is off to the side with the Blackblood Stone.
Defeat The Lost Child
The Lost Child Sanguine Caverns (Gate)
16. High Lord's Keep1
Straight north of the Gate of Mammon, and the reason to go is underneath it: the Royal Crypt of Mammon runs off the arches at the back, Vellen is at the bottom of it, and Lazlo the Justiciar is behind him.
- Down with the ThicknessBronze
Unlock Lazlo
Lazlo Royal Crypt of Mammon, Mammon
Which trophies ask you to collect everything?9
Conditions that name a whole set rather than one thing. They have no place on the route because they close at whatever point you happen to finish the set — start ticking them off early and none of them becomes an end-of-run chore.
- Bring My Ova Back to MeSilver
Collect all of the Ova
- Guns. Lots of GunsSilver
Unlock all Sidearms
- Heavy MetalSilver
Play all Lute Tracks in the Game
- Lord of WarSilver
Unlock all Weapons
- Sat NavSilver
Find all Map Fragments
- Seeking the PastSilver
Watch all Shell Memories
- Shell SeekerSilver
Unlock all Shells
- So Fresh, So CleanBronze
Cleanse All Beacons
- StoneSilver
Find all Tarstones
Trophies with no fixed place in the route24
Nothing in the progression order places these, so they are listed with the location the catalog holds for whatever each one names. That is a location for the thing, not a claim about when you should go and get it.
- AscensionBronze
Discover the secret of the Mango
- Bag HolderBronze
You’ve mastered nothing and this is your reward. Pretty pointless, eh?
- Beautiful BabyBronze
Unlock the Cursed Child
Cursed Child Revered Beacon dungeon, Sester's Refuge
- Decked OutSilver
Reach the maximum bonding tier for a Shell at the Shellkeeper
Shellkeeper Marrow Keep
- Dual WieldingBronze
Unlock the Axatana
Axatana Location Map purchased from Merrick
- Feed MeBronze
Cause Egon to pass away
Egon Castigor's Keep
- Forever Alone?Bronze
Unlock Tiel
Tiel Mushroom Village
- Haunting TimesBronze
Watch your first Shell Memory
- Home at LastBronze
Reach Marrowkeep
- It burssssssssssBronze
Defeat Droeg, the Conquerer
Droeg, the Conquerer Conquered Temple
- Just the TipBronze
Unlock Black Needle
Black Needle Map purchased from merchant
- Like ClockworkBronze
Unlock the Clockwork Scythe
Clockwork Scythe Map purchased from Merrick
- Mid Summer?Bronze
Enter the Festival
- My BretherBronze
Unlock Smert
Smert Prophet's Rest, Fainweald
- Nightmare FuelBronze
Defeat Sir Isaac, the Scholar-Prince
Isaac, the Scholar-Prince Ashen Sanctum
- Old PainlessBronze
Unlock the Triarch Repeater
Triarch Repeater Blackwell Cavern, below Castigator's Keep
- Over 9000Silver
Max out a Weapon at the Tarforge.
- SenesterBronze
Unlock Sester Genessa
Sester Genessa Revenant Graves
- Something in the deep...Bronze
Defeat Hexapod
Hexapod Withered Shoals
- SpearedBronze
Unlock the Ballistazooka
Ballistazooka Sentry's Grave
- SpikedBronze
Unlock the Caged Hystrix
Caged Hystrix Reward for beating Sariel the Endless in the Chamber of Becoming
- Stop - Hammer TimeBronze
Unlock the Obsidian Hammer
Obsidian Hammer Obsidianite Mines, Mammon
- The AlchemistBronze
Unlock Sariel
Sariel Chamber of Becoming dungeon, Mammon
Claim your first Shell, Weapon and Sidearm
Which trophies are locked behind the endgame?4
Endgame. Each of these names a fight the game holds back until every gate is cleared. Nothing above this heading refers to them, and nothing below is needed for anything earlier in the list.
A trophy record carries a rarity and a condition and nothing else — no spoiler flag of its own — so these are here because the condition names a fight the boss catalog does mark. That is the only signal available, which is why the rule is a name match rather than a field.
Defeat Malborn Offspring
Malborn Offspring The tower it patrols, beneath Marrow Keep
Defeat Zmey, the Unbidden
Zmey, the Unbidden Beneath Marrow Keep, once all three branches are severed
Defeat Orrem, the Reclaimed
Defeat The Monolith
The Monolith Beneath Marrow Keep, guarding one of the three infection points
The Platinum and the Gold2
Two trophies whose condition is the list itself. Neither needs planning; both are what the rest of this page adds up to.
- No LiferPlatinum
Unlock All Trophies for Mortal Shell II
Complete Mortal Shell II
What is worth doing before your last save?
The conditions that name a single act rather than a pickup are the ones to read twice — a Perfect Guard chain against one boss's one attack, an NPC whose passing you have to cause, a maximum bonding tier at the Shellkeeper. None of those come out of playing normally, and every one of them is quoted above exactly as the game words it. Everything phrased as unlock all or find all is a set you were going to finish anyway; the collectible guides mark those on the map.