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All Abilities in Mortal Shell 2

Shell actives, Shell passives, and the defensive abilities Seals grant, with the effect text the game states for each.

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How abilities work

Three different systems put abilities on your bar and this page holds all of them: the active a Shell brings, the passive it always has, and the defensive move a Seal grants. They are listed together because in a fight you do not care which slot an option came from.

Actives cost Resolve. Passives do not, which is why a Shell's passive often shapes a build more than its active does.

BiosamplerProxima fires a hook from her left arm, pulling enemies or herself into range before striking with a follow-up attack that inflicts Lightning.
Deadly RevelationAt 10% health or lower, Smert has Faith.
DualityWhen Genessa's health is depleted, she becomes Stray instead of being severed from the Harbinger.
Ethereal DiapasonEredrim smashes his Diapason to create a blinding shockwave that deals Break Damage to all enemies in range.
ExecutionerEredrim executes enemies on low health and gains Slaughterer stacks by performing a Riposte. Stacks are lost upon resting or being severed.
Exodus of ThornsSariel expels parasitic thorns that hunt nearby enemies, inflicting Curse stacks. Each activation inflicts Pain on Sariel.
Faithful DoublesGenessa summons Faithful Doubles which perform a Weapon attack and then vanish.
Fortified PlateLazlo has a base 10% damage reduction as long as his armor is on.
GloomslayerSidearms deal Break Damage. Some Health and Resolve are restored when Riposting an enemy in a glorious manner.
Grafted ArmorProxima has a base 15% chance to mitigate melee or ranged damage. Mitigated damage is reduced by a base 50% and prevents stagger.
GuardBlock incoming attacks with your Weapon. Time it right to Perfect Guard and deal Break Damage.
HardenHarden your body to withstand the next attack damage. Time it right to Perfect Harden and deal Break Damage.
Lingering ShadowTiel gains Shadow and prepares to perform a Shadow Strike with his dagger. △ Lingering Shadow R1 Shadow Strike
MiracleSmert halts time, entering a Fight Stance. Unarmed attacks apply Chaos stacks that detonate for damage when time resumes. Miracle can be pushed into Overtime at the cost of Health.
ParryWith proper timing, Parry incoming attacks, breaking enemies more efficiently but at a greater risk.
PurgeWhen Sariel has no Pain, 50% of any incoming damage becomes Pain. When Sariel is at max Pain, Sariel dodges faster.
RetributionLazlo heats his armor, unleashing a Shockwave. Repeated use causes Overheat, triggering a stronger shockwave that inflicts Burn stacks but temporarily disables his armor.
Revered HeartA Revered heart used by Gragu to restore a portion of Health. It is possible to replenish its power by slaying foes.
Shadow DashDashing just before getting struck grants Tiel Shadow and inflicts Stagger Damage.
Shell ReviveWhen separated from a Shell, the Harbinger can rebuild the connection by wounding enemies. Once enough damage is dealt, the Shell becomes reclaimable.
Shoulder BashEredrim lunges with his shoulder, slamming into enemies and dealing Break Damage.
Slayer PunchA charged attack that allows you to dash a great distance to punch the target and deal massive Break Damage automatically Riposting them if they break.
Staggering BlowGragu charges a devastating punch that makes the victim to heavy stagger. The longer the charge the higher the damage dealt.
Stone StunHarros petrifies nearby enemies, leaving them unable to act. While hardened, they take no damage but suffer Break Damage instead.
Stray DoublesFor a duration, Genessa automatically summons Stray Doubles that copy Weapon and Sidearm attacks.