All Abilities in Mortal Shell 2
Shell actives, Shell passives, and the defensive abilities Seals grant, with the effect text the game states for each.
25catalogued
24/25with art
How abilities work
Three different systems put abilities on your bar and this page holds all of them: the active a Shell brings, the passive it always has, and the defensive move a Seal grants. They are listed together because in a fight you do not care which slot an option came from.
Actives cost Resolve. Passives do not, which is why a Shell's passive often shapes a build more than its active does.
| Biosampler | Proxima fires a hook from her left arm, pulling enemies or herself into range before striking with a follow-up attack that inflicts Lightning. |
| Deadly Revelation | At 10% health or lower, Smert has Faith. |
| Duality | When Genessa's health is depleted, she becomes Stray instead of being severed from the Harbinger. |
| Ethereal Diapason | Eredrim smashes his Diapason to create a blinding shockwave that deals Break Damage to all enemies in range. |
| Executioner | Eredrim executes enemies on low health and gains Slaughterer stacks by performing a Riposte. Stacks are lost upon resting or being severed. |
| Exodus of Thorns | Sariel expels parasitic thorns that hunt nearby enemies, inflicting Curse stacks. Each activation inflicts Pain on Sariel. |
| Faithful Doubles | Genessa summons Faithful Doubles which perform a Weapon attack and then vanish. |
| Fortified Plate | Lazlo has a base 10% damage reduction as long as his armor is on. |
| Gloomslayer | Sidearms deal Break Damage. Some Health and Resolve are restored when Riposting an enemy in a glorious manner. |
| Grafted Armor | Proxima has a base 15% chance to mitigate melee or ranged damage. Mitigated damage is reduced by a base 50% and prevents stagger. |
| Guard | Block incoming attacks with your Weapon. Time it right to Perfect Guard and deal Break Damage. |
| Harden | Harden your body to withstand the next attack damage. Time it right to Perfect Harden and deal Break Damage. |
| Lingering Shadow | Tiel gains Shadow and prepares to perform a Shadow Strike with his dagger. △ Lingering Shadow R1 Shadow Strike |
| Miracle | Smert halts time, entering a Fight Stance. Unarmed attacks apply Chaos stacks that detonate for damage when time resumes. Miracle can be pushed into Overtime at the cost of Health. |
| Parry | With proper timing, Parry incoming attacks, breaking enemies more efficiently but at a greater risk. |
| Purge | When Sariel has no Pain, 50% of any incoming damage becomes Pain. When Sariel is at max Pain, Sariel dodges faster. |
| Retribution | Lazlo heats his armor, unleashing a Shockwave. Repeated use causes Overheat, triggering a stronger shockwave that inflicts Burn stacks but temporarily disables his armor. |
| Revered Heart | A Revered heart used by Gragu to restore a portion of Health. It is possible to replenish its power by slaying foes. |
| Shadow Dash | Dashing just before getting struck grants Tiel Shadow and inflicts Stagger Damage. |
| Shell Revive | When separated from a Shell, the Harbinger can rebuild the connection by wounding enemies. Once enough damage is dealt, the Shell becomes reclaimable. |
| Shoulder Bash | Eredrim lunges with his shoulder, slamming into enemies and dealing Break Damage. |
| Slayer Punch | A charged attack that allows you to dash a great distance to punch the target and deal massive Break Damage automatically Riposting them if they break. |
| Staggering Blow | Gragu charges a devastating punch that makes the victim to heavy stagger. The longer the charge the higher the damage dealt. |
| Stone Stun | Harros petrifies nearby enemies, leaving them unable to act. While hardened, they take no damage but suffer Break Damage instead. |
| Stray Doubles | For a duration, Genessa automatically summons Stray Doubles that copy Weapon and Sidearm attacks. |




















