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All NPCs in Mortal Shell 2

Everyone who talks to you rather than at you: merchants, the Shellkeeper, the Tarforge smith, and the drunks with something to say. Each entry carries their role, where to find them, and a line in their own voice.

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Who is worth talking to

Marrow Keep is the hub, and most of what changes your run is a person standing in it: the Shellkeeper spends your Glimpses on Shell bonds, Franz at the Tarforge upgrades Tarstones once he has the Etching Needles, and Merrick sells the location maps that put a weapon on your overworld map instead of behind a hunt.

The rest are here because Mortal Shell tells its story sideways. A drunk in the tavern is not a quest giver; they are the only place a piece of the world gets explained out loud.

Merrick sells the shortcutsTwo of the eight primary weapons are found by buying a map from him rather than by exploring into them.
Franz gates the whole Tarstone systemUntil he has the Etching Needles, no stone goes past level 1 — and level 1 is where most stones do the least.
BagheadPreacherDesolate Peak
BarkeepTavern KeeperOne-Legged Wolf Tavern
Belligerent DrunkTavern RegularOne-Legged Wolf Tavern
Despondent VillagerMushroom Village
DrunkardTavern RegularOne-Legged Wolf Tavern
EgonCastigor's Keep
FranzTarforge SmithMarrow Keep
Friendly DrunkTavern RegularOne-Legged Wolf Tavern
GorfItem TraderWidow's Overlook
Gragu (NPC)ShellOne-Legged Wolf Tavern
Grisha PupMushroom Village
GromConconctionist's AcquaintanceMushroom Village
HilgaConconctionistMushroom Village
HunterMerchantMushroom Village
Lonely VillagerMushroom Village
LouisMerrick's CompanionMarrow Keep
MerrickMerchantMarrow Keep
MilosOvum KeeperMarrow Keep
RukHarbinger's GuideForlorn Village Marrow Keep Multiple Locations
Sester GenessaTrainerMarrow Keep
Suspicious VillagerMushroom Village
The CollectorAbandoned Outpost
ThestusMarrow Keep
VlasStranded TravellerOutskirts of Mammon
VratkoDiscipleMarrow Keep
Young VillagerMushroom Village
ZhirelleShell KeeperMarrow Keep