ProbonkBeta

Break Damage

Kind
Combat

Break Damage is a combat in Mortal Shell 2, and one of the terms the rest of this wiki is written in.

Effect

The second meter every enemy carries, under its health. A Perfect Guard, a Parry or a Perfect Harden all deal it, and filling the meter opens a Riposte — which is why a Seal decides how quickly you win a fight.

Our take

Break is the reason a Seal is the biggest choice in the game. Damage is what you do while you wait; Break is what ends the wait. If a fight feels like it is taking too long, the problem is almost always that you are attacking instead of defending.

Elsewhere in the wiki