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Cube WorkshopEngraving reference
Cube Operation

Engraving

Find engraving slot counts, compatible equipment groups, material tiers, and every attribute in the engraving pool.

Engraving Slots by Equipment Rarity

IMMORTALx1ARCANAx1BEYONDx2CELESTIALx2DIVINEx2COSMICx2

Engraving Rollable Attributes & Stat Pool

StatWeaponArmorAccessory
AddHpPerHitT8-8/T6-6
AreaOfEffectT8-8//
Armor/T9-9/
Attack DamageT10-10/T10-10
Attack SpeedT10-10/T3-3
Block Chance/T8-8/
CastSpeed//T5-5
ChaosResistance/T8-8/
Cold Resistance/T7-7/
ColdDamagePercentT6-6//
Cooldown ReductionT9-9T10-10T9-9
Critical ChanceT7-7/T10-10
Critical DamageT10-10/T7-7
Damage Absorption/T10-10/
DamageReduction/T7-7/
Dodge Chance/T7-7/
Fire Resistance/T1-1/
FireDamagePercentT10-10//
HpRegenPerSec/T9-9T8-8
Lightning Resistance/T3-3/
LightningDamagePercentT6-6//
Max HP/T7-7T7-7
Movement Speed//T9-9
PhysicalDamagePercentT3-3//

Engraving Materials & Special Stat Catalog

Goblin Hide
WEAPON: Lightning Damage +2~3%%
ARMOR: Fire Resistance +5~10%
ACCESSORY: Max HP +10~30
Skeleton Bone
WEAPON: Fire Damage +2~3%%
ARMOR: Armor +100~150
ACCESSORY: Attack Speed +4~5%
Slime Jelly
WEAPON: Attack Damage +2~3
ARMOR: Block Chance +25~35%
ACCESSORY: Critical Chance +1~1.5%%
Wolf Fang
WEAPON: Critical Chance +2~2.5%%
ARMOR: Armor +150~200
ACCESSORY: Attack Damage +2~3
Spider Silk
WEAPON: Physical Damage +3~4%%
ARMOR: Cooldown Reduction +25~40%
ACCESSORY: Max HP +30~60
Poisonous Herb
WEAPON: Lightning Damage +3~4%%
ARMOR: Damage Absorption +10~14
ACCESSORY: Movement Speed +15~20%
Healing Herb
WEAPON: Cold Damage +3~4%%
ARMOR: Max HP +80~110
ACCESSORY: Attack Damage +2~3
Bat Wing Membrane
WEAPON: Fire Damage +4~5%%
ARMOR: Max HP +60~90
ACCESSORY: HP Per Hit +1~2
Ogre Blood
WEAPON: Attack Damage +200~250
ARMOR: Cold Resistance +15~20%
ACCESSORY: Attack Damage +3~6
Mushroom Spore
WEAPON: HP Per Hit +4~6
ARMOR: Lightning Resistance +15~20%
ACCESSORY: Max HP +60~90
Ancient Tree Sap
WEAPON: Area of Effect +10~12%
ARMOR: Damage Reduction +30~40%
ACCESSORY: Attack Speed +6~7%
Skull
WEAPON: Lightning Damage +5~6%%
ARMOR: Chaos Resistance +20~25%
ACCESSORY: Critical Damage +25~30%%
Harpy Feather
WEAPON: Attack Damage +250~300
ARMOR: Damage Reduction +40~55%
ACCESSORY: Max HP +90~120
Mandrake Root
WEAPON: Fire Damage +5~6%%
ARMOR: Max HP +90~120
ACCESSORY: HP Regen Per Sec +250~300
Nightshade Extract
WEAPON: Critical Chance +3~3.5%%
ARMOR: Cold Resistance +20~25%
ACCESSORY: Critical Damage +25~30%%
Basilisk Scale
WEAPON: Attack Damage +15~30
ARMOR: Damage Reduction +55~70%
ACCESSORY: Cast Speed +16~20%
Wyvern Claw
WEAPON: HP Per Hit +6~8
ARMOR: Armor +200~250
ACCESSORY: HP Regen Per Sec +300~400
Dice
WEAPON: Cold Damage +6~8%%
ARMOR: Block Chance +70~90%
ACCESSORY: Movement Speed +30~35%
Demon Blood
WEAPON: Lightning Damage +6~8%%
ARMOR: Dodge Chance +70~90%
ACCESSORY: Critical Chance +3~3.5%%
Minotaur Horn
WEAPON: Attack Speed +13~15%
ARMOR: HP Regen Per Sec +400~500
ACCESSORY: Cooldown Reduction +85~100%
Griffin Beak
WEAPON: Attack Damage +30~50
ARMOR: Max HP +200~250
ACCESSORY: Critical Damage +40~50%%
Phoenix Ash
WEAPON: Attack Damage +30~50
ARMOR: Damage Reduction +70~85%
ACCESSORY: Critical Damage +40~50%%
Dragon Bile
WEAPON: Critical Chance +4~4.5%%
ARMOR: Block Chance +90~110%
ACCESSORY: HP Per Hit +6~8
Wraith Essence
WEAPON: Fire Damage +10~13%%
ARMOR: Max HP +180~210
ACCESSORY: Critical Damage +50~60%%
Kraken Ink
WEAPON: Area of Effect +20~23%
ARMOR: Dodge Chance +110~130%
ACCESSORY: Attack Damage +30~50
Titan Marrow
WEAPON: Fire Damage +10~13%%
ARMOR: Damage Reduction +85~100%
ACCESSORY: Max HP +180~210
Void Ichor
WEAPON: HP Per Hit +8~10
ARMOR: Cold Resistance +35~40%
ACCESSORY: Critical Chance +4~4.5%%
Abyssal Mucus
WEAPON: Cooldown Reduction +130~145%
ARMOR: Block Chance +130~160%
ACCESSORY: Movement Speed +45~50%
Chaos Spore
WEAPON: Attack Damage +100~150
ARMOR: Chaos Resistance +40~45%
ACCESSORY: HP Regen Per Sec +700~1000
Primordial Sap
WEAPON: Fire Damage +18~25%%
ARMOR: HP Regen Per Sec +1000~1500
ACCESSORY: Movement Speed +50~55%
Eldritch Venom
WEAPON: Attack Speed +20~25%
ARMOR: Armor +500~550
ACCESSORY: Cooldown Reduction +130~145%
Chaso Dice
WEAPON: Attack Damage +150~300
ARMOR: Damage Absorption +60~80
ACCESSORY: Attack Damage +150~300
Void Tendril
WEAPON: Critical Damage +100~150%%
ARMOR: Cooldown Reduction +145~160%
ACCESSORY: Critical Chance +5.5~6%%