Damage & Critical Hits
Each hit starts from Attack Damage and then rolls Critical Chance. Crit Damage is a direct multiplier. Over many hits, the expected DPS can be estimated with:
DPS = AttackSpeed * AttackDamage * (1 + CritChance * (CritDamage - 1))Final damage is also scaled by delivery type. Melee, Projectile, Area, and Summon each have their own Increase Damage stat. Crit Chance and Attack Speed do not have hard caps in the engine; cooldown reduction, resistances, dodge, and block are capped by their matching cap stats.









