Cube, Market & Item Economy Guide
A complete guide to alchemy, Cube level efficiency, market breakpoints, crafting priorities, item evaluation, and material management.
Goal
Use this guide before you start recycling, crafting, socketing, or buying gear. The Cube and market can accelerate progression, but they can also waste resources if you treat every drop the same.
Economy Summary
| System | Use it for | Main mistake |
|---|---|---|
| Alchemy | Convert weak gear into gold and Cube EXP | Destroying useful or valuable items by auto-fill. |
| Cube leveling | Unlock higher synthesis ranges and Cube systems | Feeding items far outside your useful Cube range. |
| Market | Buy cheap breakpoint upgrades | Buying rarity instead of useful stats. |
| Crafting | Fill hard-to-buy slots | Spending rare materials on easy market items. |
| Decoration/Engraving | Improve long-term gear | Socketing temporary gear too early. |
Early Alchemy
Alchemy is one of the strongest early systems because it turns unwanted gear into gold. Gold then buys Rune Tree upgrades, market replacements, and more account tempo.
Early alchemy rules:
Cheap Market Alchemy
A useful early tactic is buying very cheap high-level Legendary items from the market and using them as alchemy fuel. These can be useful even if your heroes cannot equip them.
Good candidates:
Practical rule: only do this when the item is truly cheap. Around 5 cents should be treated as a soft ceiling for pure alchemy fuel. If the price is higher, it needs a real gear or resale reason.
Cube Level Efficiency
Do not assume the highest item level always gives the best Cube progress. Efficient Cube leveling comes from feeding items close to the Cube's current useful range.
Check the Synthesis screen and look at the highest item level range you can currently synthesize. That range tells you the item levels your Cube wants.
Example:
Synthesis range shows 20-40 -> farm or alchemy items around that band
Synthesis range shows 30-50 -> level 30-50 items become useful Cube fuelThe ideal state is to keep Cube level close to hero level. Then your normal farming creates hero EXP, gold, and Cube fuel at the same time.
Market Gear Breakpoints
The market route is not about perfect items. It is about cheap items that carry you into the next bracket.
| Breakpoint | What to do |
|---|---|
| Level 10 | Buy only cheap fixes if your drops are bad. |
| Level 20 | Replace starter weapons or armor that are clearly behind. |
| Level 30 | Check for cheap Legendary upgrades and alchemy fuel. |
| Level 40 | Replace old gear that survived too long. |
| Level 50 | Start caring more about defensive rolls and role-specific stats. |
| Level 65 | Prepare for resistance, sustain, and targeted farm routes. |
Before buying, evaluate:
What To Keep
Keep gear when it matches at least one of these conditions:
What To Alchemy
Alchemy gear when:
Crafting Priority
Do not default to crafting main weapons or armor first. Those are often easier to find from chests or the market.
Better crafting candidates are usually:
Craft a main weapon only when your current weapon is badly outdated and the market has no reasonable option.
Material Management
Do not sell or alchemy every crafting material for quick gold. Some materials become important later, and the required materials change by Cube and item level range.
Material rules:
If an item is crafted using market-bought components, it can be trade-restricted before resale. This matters for market cycling.
Decoration And Engraving
Treat socketing and engraving as commitments. Use them on gear that will stay equipped for a while.
Good targets:
Bad targets:















