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Talent Planner

241 talents across 84 trees, and eight points per class to spend on them. Level gates, prerequisites and exclusions are enforced, so a plan you can build here is one the game allows.

Class
0 / 8 points
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Every class gets 8 points against 16 trees, so this is a choice rather than a checklist. Level gates, prerequisites and exclusions come from the catalog and are enforced; dropping a talent drops anything that needed it. Two things the data does not give us: a point cost per talent, so a pick counts as one, and the in-game grid coordinates — trees are ordered by their level gate and talents by rank, which is a readable layout rather than a picture of the real tree. Tree point requirements are not modelled either: every tree in the catalog states zero.