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MercenaryHammerTwo-handed

Titan Hammer Mercenary

The Hammer branch is built out of charge skills, and charging is what grants Super Armor. That is the trade the whole branch makes: you give up the shield and take the hits, and in exchange your attack does not get interrupted. Underneath it, Hammer damage accumulates Stun stacks that pay out on the sixth.

Skill bar4 of the branch’s skills

  • SkullcrusherHammer

    The heaviest charge in the branch, and the tree behind it lets you move while charging.

  • EarthshakerHammer

    Two charge levels and Super Armor on the way up — the opener when they are already committed.

  • Hammer SpinHammer

    Held Super Armor plus a stream of hits, which is what actually feeds the Stun counter.

  • Hammer DashHammer

    The branch's only real gap-closer; without it you never reach the fight.

Talents that matter5 trees back this branch

Not a full tree — these are the points that change what the build does rather than adding a percentage to it. Fill the rest of the tree in whatever order your level allows.

Affixes to roll for

In priority order. Affix rolls are random, so treat this as what to keep rather than what to expect.

  • StrifeOffensive

    Melee weapon damage, applied to the largest single hits in the class.

  • FervorOffensive

    Damage that stacks after each hit suits a branch that lands many of them.

  • TenaciousDefensive

    You are choosing to be hit. Max health is the stat that makes that survivable.

Hammer weaponshighest combat value

Pulled from the catalog by combat value, not picked by hand — a new hammer shows up here on the next import.

How to play it

  1. Do not open with Skullcrusher. Reach the fight with Hammer Dash, then charge once they are already swinging.
  2. Hold Hammer Spin through their combo — the Super Armor is the point, the damage is the bonus.
  3. Count hits, not cooldowns. The Stun lands on the sixth stack, so a stream of small hits sets up the big one.
  4. Charge on top of an enemy, not at range. Charging in the open is the one time this build has no answer.

Don’t take this if

You expect to be outnumbered. Super Armor stops you flinching, it does not stop the damage, and the Hammer branch has no block and one escape.

Mistfall Hunter is a live, seasonal game. These numbers reflect the game build at the import date shown below — re-check anything critical after a patch.

Every skill, talent, affix and weapon above is resolved from the imported catalog. The judgement — which picks and why — is ours, and it is not a tier ranking.