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Withered KnightPolearm and ShieldOne-handed + shield

Vanguard Knight

Polearm and Shield is the only melee branch in the game with a talent for reviving. Intervene dashes to a targeted ally and shields them; Succor turns that into a Redemption Mark on a downed teammate; Sacred Bulwark puts a wall between the two of you while it happens. It is a support branch that happens to be holding a spear.

Skill bar4 of the branch’s skills

Talents that matter6 trees back this branch

Not a full tree — these are the points that change what the build does rather than adding a percentage to it. Fill the rest of the tree in whatever order your level allows.

Affixes to roll for

In priority order. Affix rolls are random, so treat this as what to keep rather than what to expect.

Polearm and Shield weaponshighest combat value

Pulled from the catalog by combat value, not picked by hand — a new polearm and shield shows up here on the next import.

How to play it

  1. Position for the ally, not the enemy. Intervene's range is the shape of your whole fight.
  2. Bulwark before the revive, not after it goes wrong. The barrier is a setup tool.
  3. Rainbow Piercer to arrive, Spear Barrage to stay. The charge is for entry, not for damage.
  4. Take the extra skill slot. Five skills is what makes the save-and-fight rotation fit on one bar.

Don’t take this if

You play solo. Intervene and Succor both need a teammate to point at, and without one you have spent your best talents on nothing.

Mistfall Hunter is a live, seasonal game. These numbers reflect the game build at the import date shown below — re-check anything critical after a patch.

Every skill, talent, affix and weapon above is resolved from the imported catalog. The judgement — which picks and why — is ours, and it is not a tier ranking.