SeerCatalystOne-handed
Reverent Seer
No other class can heal a teammate, and this branch is where that lives. Healing Art scales off missing health with one talent and purges debuffs with another; Psionic Shield scales off your own Magic Damage, which means your support numbers grow when you build damage rather than instead of it.
Skill bar4 of the branch’s skills
- Healing ArtCatalyst
Targeted healing — the thing no other class in the game can do.
- Psionic ShieldCatalyst
Prevention rather than repair, and its value scales with your Magic Damage.
- Healing RuneCatalyst
Area healing that keeps working while you deal with something else.
- Death WardCatalyst
Super Armor and death prevention on an ally — the save that turns a lost fight.
Talents that matter5 trees back this branch
Not a full tree — these are the points that change what the build does rather than adding a percentage to it. Fill the rest of the tree in whatever order your level allows.
- Deep HealingHealing Art Enhancement
Healing Art recovers more based on missing health, so it is strongest exactly when it matters.
- PurifyHealing Art Enhancement
It also strips every debuff with time left — often worth more than the heal itself.
- Potent SanctuaryPath of Asceticism
Shield strength scales with Magic Damage, which is why this build stacks Wise rather than avoiding it.
- Miraculous HealingPath of Asceticism
A flat healing bonus under everything else in the build.
- ShelterDeath Ward Enhancement
Death Ward leaves a shield behind when it ends, so the save does not expire into the same death.
Affixes to roll for
In priority order. Affix rolls are random, so treat this as what to keep rather than what to expect.
- Spirit ShieldDefensive
Shield strength directly, and past a threshold your shields grant resistance too.
- WiseOffensive
Magic damage feeds shield value here — it is a support stat on this branch.
- BlessingUtility
Longer buff duration, applied to a kit that is almost entirely buffs.
Catalyst weaponshighest combat value
Pulled from the catalog by combat value, not picked by hand — a new catalyst shows up here on the next import.
How to play it
- Shield before the hit, heal after. Psionic Shield beats Healing Art on anything you saw coming.
- Purify is a heal. Against curses and healing blocks, the debuff strip is the larger number.
- Keep firing orbs between casts — that is what recharges Psionic Energy for the next one.
- Death Ward is not an emergency button, it is a commit button. Use it before the dive lands, not after.
Don’t take this if
You play solo. Half of this kit targets other people, and alone it is a slow damage build with good shields.