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Queen's Domain Beginner Tips

On this page (8)
  1. The HUD
  2. Understanding Your Stats
  3. Combat Basics
  4. Saving at Crystal Monuments
  5. Resting and Monster Respawns
  6. Status Effects
  7. Treasure and Ancient Coins
  8. How to Fast Travel

Hit once with a full Power Meter, back off while it refills, then hit again: that rhythm is the core of combat in Queen's Domain. This page also covers the HUD, your stats, saving and resting, status effects, where Ancient Coins come from and where you spend them, and how to fast travel.

Save at a Crystal Monument as often as you can, because there are no automatic checkpoints. Resting heals you but brings every enemy back. The fast travel section lists three ways to get back quickly.

Spoiler note: the HUD table names the Storm Gem and the Tower of Knowledge, and the Resting section mentions one early camp change.

The HUD

Each element of the HUD and what it means is listed below, numbered to match the screenshot.

First-person view in a dark stone chamber with the HUD elements numbered 1 to 9: dagger belt, special meters, Power Meter, life bar, compass, quick slot and crosshair

#ElementWhat it does
1Dagger Belt ChargesShows how many charges your equipped throwing weapon has. Each throwing weapon takes its own time to recharge.
2Special Attack MeterShows the charge of the special attack for the sword Endu. Nothing happens with it until you obtain the Storm Gem, found in the Tower of Knowledge (the game's third big zone).
3Wind Dash MeterCounts your Wind Dashes. Each dash uses up one diamond, and diamonds refill slowly over time. You gain extra charges as you find more Wind Gems.
4Weapon Special MeterSome weapons have a special ability that charges over time or by hitting enemies. Its meter sits to the right of the Wind Dash meter while that weapon is equipped. The weapon model itself often shows the same glow, as the Azure Torch does.
5Power MeterYour stamina. It also sets how hard you hit, see Combat Basics.
6Life PointsYour health. At 0 you die.
7CompassShows which way you face. There is no map in Queen's Domain, so the compass and the landmarks around you are how you find your way. If you get lost, look around the area for a path you missed.
8Quick SlotsThe items at the bottom left. The Use Item key (F by default) uses the selected one, and the scroll wheel cycles through them. Remove items from Quick Slots in the inventory to shorten the list.
9CrosshairShows where you aim, and lights up when you are looking at something you can interact with.

Understanding Your Stats

Open the Status & Inventory menu to see your stats. Here is every line you will find there.

StatMeaning
LevelKilling enemies earns EXP. Each level up raises your base maximum Life Points and Attack Power.
EXP to NextEXP still needed for the next level. The bestiary lists how much EXP each monster gives.
Total EXPAll the EXP you have earned so far.
Life PointsCurrent and maximum health.
StatusNames any debuff you currently have.
Attack PowerYour base damage. The weapon you hold adds to it.
Attack SpeedAny bonus to how fast you attack.
Magic RateAny bonus to how quickly magic weapons recharge.
Damage ResYour general resistance to damage, as a percentage.
Poison Res, Heavy Res and the restResistance to each specific negative status effect, as a percentage.

Levels are not the only way stats change. Certain foods help too: Broiled Meat, for example, gives a small permanent boost to Attack Power. Resistances mostly come from accessories, which you can find in the world or buy in the shop.

Combat Basics

Spamming attacks does not work in Queen's Domain. How much damage you deal depends on your Power Meter, the yellow bar under the Life Points bar.

  • Swing a melee weapon with the Power Meter full and you deal full damage on contact.
  • Swing with it empty and you deal almost nothing.
  • Attacking nonstop gives the meter no time to refill, so every hit is weak.

The better rhythm is to hit once with a full meter, back away while it refills, then hit again.

Running and the Power Meter

Running drains the Power Meter. You can still run at zero, but the meter will not refill until you stop. A Wind Dash also takes some of it, on top of using a diamond from the Wind Dash Meter. In a fight, avoid running when you can, so the meter stays available for your attacks.

Charged attacks

You can hit harder by charging. Hold the primary attack button (left-click on PC by default) and the Power Meter turns blue. Once it is fully blue, your melee hit does maximum damage.

There is a cost. While you hold a charge you cannot run, Wind Dash or use throwing weapons. The upside is that you can start a charge while the meter is still refilling, so you do not have to wait for it to be full.

First-person view of a stone courtyard with obelisks, with the Power Meter under the life bar partly filled blue

Saving at Crystal Monuments

There are no automatic checkpoints. You save by hand at a Crystal Monument, and if you die you load your last save and lose everything since. Because saving as often as you like has no real downside, save at every chance. Sometimes it is smarter to walk back to an earlier Crystal Monument to save than to push on with a risky run.

Resting and Monster Respawns

A Crystal Monument also offers Rest. Resting fully restores your health and removes every negative debuff you have.

The catch is that resting respawns all enemies. If you cleared an area and went back to a monument to heal, you will fight through those enemies again.

Waiting does not avoid this either. Enemies also return after a certain amount of time. When you cross an area you already cleared, expect some of its monsters to be back.

The world also changes as you progress. The knights camped at the start and near the Endu Shrine are wounded or resting on your first visit. After you complete some objectives and return, they are dead and monsters have taken over the camp. Reaching the end of a dungeon or path often unlocks a shortcut, ramp or elevator that makes the way back easier.

Status Effects

There are nine core negative status effects. Most of them wear off on their own, so without the right curative item you can usually wait one out. Resting at a Crystal Monument also clears them (see above). The Status line in the inventory tells you which one you have.

A library hall seen through glowing green chains, the on-screen look of the Binding status effect, with an enemy named Cultic Book Bug in view

EffectWhat it doesHow it looks on screen
PoisonDrains life points slowly over time.Purple mist
HeavySlows your movement and slows Power Meter regeneration.White lines falling down the screen
WeakenRaises the damage you take.No on-screen effect noted
DiseaseLowers the damage you deal.Black cloud that narrows your vision
StickyStops you from using throwing weapons.Spider web over the screen
BindingStops all magic, so magical weapons such as the Azure Torch's ranged fireball cannot be used.Glowing green chains
ParalysisPrevents all movement and attacking.No on-screen effect noted
Azure FlameDrains life points while you burn.Blue flames
Magic RotBuilds up slowly, then drains life points quickly.No on-screen effect noted

Treasure and Ancient Coins

Early on the Isle of Neasied, you will find an Ancient Coin. This is the game's currency, and the only place to spend it is the shop. The shop opens once you defeat the first boss.

Some pickups seem to have no use, such as the Filthy Loot Sack. Some of them count as Treasure, and the shop buys Treasure for Ancient Coins.

How to Fast Travel

There are three ways to fast travel, which helps a lot with no map to guide you.

MethodHow it works
Travel Crystal FragmentA consumable that returns you to the last Crystal Monument you saved at.
Wing AltarA waypoint you can travel between once discovered. There is generally one in each zone.
Wing Stone FragmentA consumable that takes you to any Wing Altar from wherever you stand. It is used up when you travel.