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ASPIS: All 12 Achievements Guide

On this page (13)
  1. Achievements at a glance
  2. Episodes 1 and 2
  3. Episode 3: leave the game world ten times
  4. Episode 3: the code lock in the KGB building
  5. Episode 4: talk to her a second time
  6. Episode 4: the packing machine and the empty container
  7. Episode 4: take the disc from the second container
  8. Episode 5: put the disc on the altar
  9. Episode 5: find the drawing on the dark wall
  10. Episode 5: find the body in the tunnels
  11. Episode 6: destroy the cage
  12. Episode 7: talk to the freed prisoner
  13. Episode 8: the two endings

ASPIS has 12 achievements spread over its eight episodes, and you can earn nearly all of them in a single playthrough if you pick them up as the story reaches them. This page goes episode by episode and says what each achievement asks for and where it is easy to miss. It leaves out puzzle solutions on purpose.

The short version: episodes 1, 2 and 6 cost you nothing extra, episodes 3, 4, 5 and 7 each hide something you can walk past, and episode 8 needs two runs because its two endings give one achievement each. Pick up the disc in episode 4, because episode 5 needs it.

Spoiler warning: the sections for episodes 5, 6 and 7 touch story scenes, and the last section describes both endings. Achievement names are not listed on this page, only what each one asks you to do.

Achievements at a glance

EpisodeAchievementsCan you miss them?
11No, it comes with the story
20Nothing to earn
32Yes, both
42, plus an item you need laterYes
53Yes, all three
61No, it comes with the story
71Yes
82One per run, so two runs

Episodes 1 and 2

Episode 1 has a single story achievement and you cannot miss it. Finish the prologue and go back into the game. Episode 2 has no achievements, so just play it.

Icon of a man in a dark jacket, the story achievement of episode 1

Episode 3: leave the game world ten times

Both achievements in this episode can be missed by accident. The first one asks you to try to leave the game world through its borders ten times.

Icon of a figure in blue flame, earned by leaving the game world ten times

In the forest, run toward the edge of the map. It is not far away. At the border the picture turns to pixels and the game sends you back. Repeat until the achievement unlocks. Jumping down off a cliff does not count.

You can also do this later, in any episode that has open outdoor ground with a forest.

Episode 3: the code lock in the KGB building

The second achievement asks you to solve the code lock in the KGB building within 90 seconds. The timer starts the first time you interact with the board, so look around before you touch it. This page does not give the code. If you are stuck on the puzzle itself, look for a dedicated puzzle guide.

Icon of a vault-style lock, earned for solving the KGB code lock in time

Episode 4: talk to her a second time

Early in this episode you meet a character and get a dialogue with a cutscene. When the cutscene ends, do not walk off. Go up to her again and you are offered the chance to talk to her once more. The achievement wants you to hear her out this second time.

Icon of a woman's portrait, earned by hearing her out a second time

A woman sitting in a dark room, the character you can talk to a second time before leaving

Episode 4: the packing machine and the empty container

The next achievement asks you to have the packing machine unpack an empty container. It happens during the story scene where the machine unpacks the container with the sphere in it. When that scene comes, put an empty crate on the right side of the machine.

Icon of two metal crates, earned by having the packing machine unpack an empty container

The double door to the packing compartment, with the sign on the wall beside it

The packing machine room, with the left and right sides of the machine where crates go

If you picked up a crate that was not empty and a part fell out of it, take that same crate again and put it back down. It returns on the right-hand conveyor and the achievement unlocks.

Episode 4: take the disc from the second container

While you are in that room you also have to pick up an item, and it is the one you will miss most easily. Stand with your back to the entrance and look to the left side of the room. There is a container with a round object inside. Unpack it and take the disc. You need it for an achievement in episode 5.

A storage room with two drawn paths showing the route to the container with the disc

The handheld device pointed at a container holding a round disc

The disc lying in the left tray of the unpacking machine, ready to take

Episode 5: put the disc on the altar

All three achievements in this episode can be missed. This first one happens right at the start, when you arrive on the cat's island, and it uses the disc from episode 4.

To the left of the cat there is an area with a portal. Use the handheld device on the portal to open the way further. Climb up, go inside the building, and put the disc on the altar in the middle of the room.

Icon of a round metal seal, earned at the altar at the start of episode 5

The cat's island with a red line leading to the portal area on the left

The handheld device aimed at the portal to open the way further

The round building with an arrow pointing at the central altar for the disc

Episode 5: find the drawing on the dark wall

This one comes after the scene with the second sphere, in the tunnels. Look for the room with the desks, the monitors and a map on the wall. Walk to the far right end of the room, where it is dark inside. Go into the dark and keep walking until you reach the wall. There is a drawing on the wall, and you interact with it to get the achievement.

Icon of a drawing of two figures, earned by finding the drawing on the dark wall

A dark tunnel with a red line to the doorway of the room with the monitors

The room with desks, monitors and a wall map, with a red line to the dark side on the right

The dark end of the corridor with the wall drawing circled in red

Episode 5: find the body in the tunnels

You will find this one almost right after the drawing. Look for the tunnel with the portal at the end and walk through it. You come out in an area with walkways over water. Go through the door, follow the walkway to its end, and the body you are looking for is on your left. Interact with it.

Icon of a photo beside a dark tunnel, earned by finding the body on the walkway

A doorway into the tunnel with a red line leading to a glowing portal

Walkways over water with the body circled in red at the far left end

Episode 6: destroy the cage

There is one story achievement here and you cannot miss it. Destroy the cage during the battle, and finishing the fight unlocks it automatically.

Icon of a dark tower with a red glow, earned by destroying the cage in episode 6

Episode 7: talk to the freed prisoner

This achievement can be missed. At the edge of the island you free a prisoner, and a cutscene plays when you talk to him. After it ends, do not step into the portal. He sits a little behind the portal. Walk over and talk to him again.

Icon of a chained hand, earned by talking to the freed prisoner

The freed prisoner seated just behind the portal, beside a kneeling statue

Episode 8: the two endings

There are two story achievements, one for each ending, and a single run only gives you one of them.

Ending choiceWhat you do
Refuse the dealYou turn the deal down and return to reality
Accept the dealYou take the deal and stay with your family

Pick either one first. Then go back to the main menu, open the episode select option and start the final episode again. Choose the other ending the second time and you get the second achievement.

Icon of a hand holding a flame, one of the two ending achievements
Icon of a burning castle under a red sky, the other ending achievement